So, your gang has found an enemy scout piloting a covert-ops or a cloaked T3 cruiser. The scout is reporting your positions, ship types in your fleet, and even the type of asteroids you dig!
Why should you kill this covert-ops?
1. Because you will rid the enemy of a tactical / strategic advantage.
2. And because the cloaked ship might have 50 plexes in the cargo!
What you need to kill a covert ops ship:
1. An Interdictor - the main vessel in catching enemies.
2. An Interceptor / any other fast ship (e.g. the Dramiel) - the faster, the better
3. Drones - lots of medium drones
And here is the secret:
The covert-ops should follow your gang, pass through the gate and see that everyone is returning to the gate at 0 m.
Step 2. Put the Interdictor in the position for launching a Bubble
Step 3. Put all the fast ships to a position above gate
Step 4. A moment later after the enemy appears on the local chat, the Interdictor launches a buble
Step 5. All fast ships (including the Interdictor) must activate the MWD (MicroWarp Drive), but to stand still at a distance from the gate (the Interdictor has to stand in its position to cover the gate with its Bubble in the uncloaking direction in the most convenient and comfortable way); the ships must have the Tactical overview activated
Step 6. The enemy jumps and gets uncloaked - no need to lock him / her at this stage, all that is necessary to do is that the fast ships, double click (or use a hot key - the default "A + Left Mouse Button") on him / her in the overview as soon as he appeared, and begin to rush to the covert-ops.
Step 7. The covert-ops ships gets cloaked again - as soon as this happens, click on the arrow under the capacitor - set "Maximum speed" and continue flying without changing the direction of movement
Step 8. Pray - if all goes well, you'll manage to uncloak the covert-ops / t3 cruiser, but if not - you'll passed by it far forward and you can forget about the ship until it again begins to haunt you
Step 9.1. You managed to uncloak the enemy - immediately begin locking it while approaching; if he or she can (theoretically) repulse your attack - orbits at 10-15 km and kill
Step 9.2.1. You flied 25 km from the gate and uncloaked no one - if it was a covert-ops ship, 90% are that it has already warped off; and if it was common T1 / T2 ship, you should launch your drones
Step 9.2.2. If the target cannot use a covert-ops cloaking device, the members of the gang should send drones to the ships that are attempting to uncloak the target (to attack or send to assist)
The drones won't kill a fast boat (2000 m/s +) so you will be ahead of the drones, and they will follow you in a bunch like a fishing net. If you do steps 1-7 correct, then the target has very little chance to get out of range of your "net" and escape punishment
Some more questions:
-All this is cool, but why "above the gate", and not under or in front of it?
-Quite simply - how many times have you seen someone getting uncloaked Under gate? NEVER! The position of the gate provides an excellent opportunity to quickly reach any uncloak spot without hitting the gate
-Why should I keep Tactical overview on?
-When you press to approach a boat, from you to your enemy there lays a line, and when he / she turns the cloaking device on - the line will remain which will help you keep the correct direction.